Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

CommandBuffer.SetComputeVectorArrayParam

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public method SetComputeVectorArrayParam(computeShader: ComputeShader, name: string, values: Vector4[]): void;
public void SetComputeVectorArrayParam(ComputeShader computeShader, string name, Vector4[] values);
public method SetComputeVectorArrayParam(computeShader: ComputeShader, nameID: int, values: Vector4[]): void;
public void SetComputeVectorArrayParam(ComputeShader computeShader, int nameID, Vector4[] values);

Parameters

computeShader ComputeShader to set parameter for.
nameProperty name.
nameIDProperty name ID. Use Shader.PropertyToID to get this ID.
valuesValue to set.

Description

Adds a command to set a vector array parameter on a ComputeShader.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.µ

See Also: DispatchCompute, SetComputeFloatParam, SetComputeFloatParams, SetComputeIntParam, SetComputeIntParams, SetComputeMatrixParam, SetComputeMatrixArrayParam, SetComputeVectorParam, SetComputeTextureParam, SetComputeBufferParam.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答