| computeShader | ComputeShader to set parameter for. | 
| name | Name of the variable in shader code. | 
| nameID | Property name ID. Use Shader.PropertyToID to get this ID. | 
| val | Value to set. | 
Adds a command to set a vector parameter on a ComputeShader.
Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.
See Also: DispatchCompute, SetComputeFloatParam, SetComputeFloatParams, SetComputeIntParam, SetComputeIntParams, SetComputeMatrixParam, SetComputeMatrixArrayParam, SetComputeVectorArrayParam, SetComputeTextureParam, SetComputeBufferParam.