Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

WebGL

class in UnityEditor

/

Implemented in:UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

WebGL specific player settings.

Static Properties

compressionFormatCompressionFormat defines the compression type that the WebGL resources are encoded to.
dataCachingEnables automatic caching of asset data.
debugSymbolsEnables generation of debug symbols file in the build output directory.
exceptionSupportException support for WebGL builds.
linkerTargetAllows you to specify the web build format that is used when you build your project.
memorySizeMemory size for WebGL builds in MB.
nameFilesAsHashesEnables using MD5 hash of the uncompressed file contents as a filename for each file in the build.
templatePath to the WebGL template asset.
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答