Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MovieTexture

class in UnityEngine

/

Inherits from:Texture

/

Implemented in:UnityEngine.AudioModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

Movie Textures are textures onto which movies are played back.

They can be used for cutscene movie sequences, or to render movies into the scene itself.

Properties

audioClipReturns the AudioClip belonging to the MovieTexture.
durationThe time, in seconds, that the movie takes to play back completely.
isPlayingReturns whether the movie is playing or not.
isReadyToPlayIf the movie is downloading from a web site, this returns if enough data has been downloaded so playback should be able to start without interruptions.
loopSet this to true to make the movie loop.

Public Methods

PausePauses playing the movie.
PlayStarts playing the movie.
StopStops playing the movie, and rewinds it to the beginning.

Inherited Members

Properties

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.
anisoLevelAnisotropic filtering level of the texture.
dimensionDimensionality (type) of the texture (Read Only).
filterModeFiltering mode of the texture.
heightHeight of the texture in pixels. (Read Only)
imageContentsHashThe hash value of the Texture.
mipMapBiasMip map bias of the texture.
updateCountThis counter is incremented when the texture is updated.
widthWidth of the texture in pixels. (Read Only)
wrapModeTexture coordinate wrapping mode.
wrapModeUTexture U coordinate wrapping mode.
wrapModeVTexture V coordinate wrapping mode.
wrapModeWTexture W coordinate wrapping mode for Texture3D.

Public Methods

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the GameObject.
GetNativeTexturePtrRetrieve a native (underlying graphics API) pointer to the texture resource.
IncrementUpdateCountIncrement the update counter.

Static Methods

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.
SetGlobalAnisotropicFilteringLimitsSets Anisotropic limits.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答