Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NativeArray<T0>

struct in Unity.Collections

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A NativeArray exposes a buffer of native memory to managed code, making it possible to share data between managed and native.

Properties

IsCreatedIndicates that the NativeArray has an allocated memory buffer.
LengthNumber of elements in the NativeArray.
this[int]Access NativeArray elements by index. Notice that structs are returned by value and not by reference.

Constructors

NativeArray_1Create NativeArray.

Public Methods

CopyFromCopy all the elements from another NativeArray or managed array of the same length.
CopyToCopy all elements to another NativeArray or managed array of the same length.
DisposeDispose array.
GetEnumeratorGet enumerator.
ToArrayConvert NativeArray to array.
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答