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interface in UnityEditor.Experimental.U2D
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CloseData provider that provides the Physics outline data for SpriteRect.
Uses the outline data to generate the Sprite's Physics shape for Polygon Collider 2D.
GetOutlines | Given a GUID, returns the Physics outline data used for the SpriteRect. |
GetTessellationDetail | Given a GUID, returns the tessellation detail. Tessellation value should be between 0 to 1. |
SetOutlines | Given a GUID, sets the Physics outline data used for the SpriteRect. |
SetTessellationDetail | Given a GUID, sets the tessellation detail. Tessellation value should be between 0 to 1. |