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SplashScreen.Begin

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public static method Begin(): void;
public static void Begin();

Description

Initializes the splash screen so it is ready to begin drawing. Call this before you start calling SplashScreen.Draw. Internally this function resets the timer and prepares the logos for drawing.

#pragma strict
// This example shows how you could draw the splash screen at the start of a scene. This is a good way to integrate the splash screen with your own or add extras such as Audio.
public class SplashScreenExample extends MonoBehaviour {
	function Start() {
		Debug.Log("Showing splash screen");
		SplashScreen.Begin();
		while ( !SplashScreen.isFinished ) {
			SplashScreen.Draw();
			null}
		Debug.Log("Finished showing splash screen");
	}
}
using System.Collections;
using UnityEngine;
using UnityEngine.Rendering;

// This example shows how you could draw the splash screen at the start of a scene. This is a good way to integrate the splash screen with your own or add extras such as Audio. public class SplashScreenExample : MonoBehaviour { IEnumerator Start() { Debug.Log("Showing splash screen"); SplashScreen.Begin(); while (!SplashScreen.isFinished) { SplashScreen.Draw(); yield return null; } Debug.Log("Finished showing splash screen"); } }
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