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Resources.Load

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public static method Load(path: string): Object;
public static Object Load(string path);
public static method Load(path: string, systemTypeInstance: Type): Object;
public static Object Load(string path, Type systemTypeInstance);

Parameters

pathPathname of the target folder. When using the empty string (i.e., ""), the function will load the entire contents of the Resources folder.
systemTypeInstanceType filter for objects returned.

Description

Loads an asset stored at path in a Resources folder.

Another example of the Resources folder. In Resources there are two files, fancyA and fancyB. Resources also has Resources2 folder. This folder contains two files, fancyA2 and fancyB2. Finally, Resources2 has a folder called Resources3 with a single file also called fancyB. (This means the file in Resources3 has the same name as in Resources.) The files in Resources can be loaded as fancyA and fancyB with no need for the folder hierarchy Assets/Resources. Also, the files in Resources2 can be loaded. Loading these require the folder directory so an example load will be Resources2/fancyB2. Finally, loading from Resources3 will be Resources2/Resources3/fancyB.

Returns the asset at path if it can be found otherwise returns null. Only objects of type will be returned if this parameter is supplied. The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.

Note: All asset names and paths in Unity use forward slashes, paths using backslashes will not work.

// Assigns a texture named "Assets/Resources/glass" to a Plane.

function Start () { var go = new GameObject.CreatePrimitive(PrimitiveType.Plane); var rend = go.GetComponent.<Renderer>(); rend.material.mainTexture = Resources.Load("glass") as Texture; }
no example available in C#
// Instantiates a prefab named "enemy" located in any Resources
// folder in your project's Assets folder.

function Start () { var instance : GameObject = Instantiate(Resources.Load("enemy", GameObject)); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { // Instantiates a prefab named "enemy" located in any Resources // folder in your project's Assets folder. GameObject instance = Instantiate(Resources.Load("enemy", typeof(GameObject))) as GameObject; } }

public static method Load(path: string): T;
public static T Load(string path);

Parameters

pathPathname of the target folder. When using the empty string (i.e., ""), the function will load the entire contents of the Resources folder.

Description

Loads an asset stored at path in a Resources folder.

Returns the asset at path if it can be found otherwise returns null. Only objects of type T will be returned. The path is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.

Note: All asset names and paths in Unity use forward slashes, paths using backslashes will not work.

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