All fullscreen resolutions supported by the monitor (Read Only).
The returned resolutions are sorted by width with lower resolutions coming first. The Screen.resolutions always contain Resolution.refreshRate at 60fps. Setting QualitySettings.vSyncCount to zero will allow the Game to run as fast as possible. Normally one is used.
Note: The array will always be empty on Android devices since the resolution is variable (within reason) and so there is no restricted set of resolutions to choose from.
function Start() { var resolutions : Resolution[] = Screen.resolutions; // Print the resolutions for (var res in resolutions) { print(res.width + "x" + res.height); } // Switch to the lowest supported fullscreen resolution Screen.SetResolution (resolutions[0].width, resolutions[0].height, true); }
using UnityEngine;
public class ExampleScript : MonoBehaviour { void Start() { Resolution[] resolutions = Screen.resolutions;
// Print the resolutions foreach (var res in resolutions) { Debug.Log(res.width + "x" + res.height + " : " + res.refreshRate); } } }
See Also: Resolution structure, SetResolution.