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Vector3.Reflect

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public static method Reflect(inDirection: Vector3, inNormal: Vector3): Vector3;
public static Vector3 Reflect(Vector3 inDirection, Vector3 inNormal);

Description

Reflects a vector off the plane defined by a normal.

The inNormal vector defines a plane (a plane's normal is the vector that is perpendicular to its surface). the inDirection vector is treated as a directional arrow coming in to the plane. The returned value is a vector of equal magnitude to inDirection but with its direction reflected.


Reflection of a vector off a plane.

#pragma strict
public var originalObject: Transform;
public var reflectedObject: Transform;
function Update() {
	// mirrored along the z-axis of the world
	reflectedObject.position = Vector3.Reflect(originalObject.position, Vector3.right);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Transform originalObject; public Transform reflectedObject;

void Update() { // Makes the reflected object appear opposite of the original object, // mirrored along the z-axis of the world reflectedObject.position = Vector3.Reflect(originalObject.position, Vector3.right); } }
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