Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

EditorWindow.ShowPopup

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public void ShowPopup();

Description

Shows an Editor window using popup-style framing.

This means the window has no frame, and is not draggable. It is intended for showing something like a popup menu within an existing window.



Opening a window using this method will not give it the functionality of a popup window, only the styling. For full popup functionality (eg, auto closing when the window loses focus), use PopupWindow.

using UnityEngine;
using UnityEditor;

public class ShowPopupExample : EditorWindow { [MenuItem("Example/ShowPopup Example")] static void Init() { ShowPopupExample window = ScriptableObject.CreateInstance<ShowPopupExample>(); window.position = new Rect(Screen.width / 2, Screen.height / 2, 250, 150); window.ShowPopup(); }

void OnGUI() { EditorGUILayout.LabelField("This is an example of EditorWindow.ShowPopup", EditorStyles.wordWrappedLabel); GUILayout.Space(70); if (GUILayout.Button("Agree!")) this.Close(); } }
对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答