Clamps a value between a minimum float and maximum float value.
using UnityEngine;
public class Example : MonoBehaviour { // Set the position of the transform to be that of the time // but never less than 1 or more than 3
void Update() { transform.position = new Vector3(Mathf.Clamp(Time.time, 1.0f, 3.0f), 0, 0); } }
Clamps value between min and max and returns value.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { // Use this for initialization void Start() { // Clamps the value 10 to be between 1 and 3. // prints 3 to the console
Debug.Log(Mathf.Clamp(10, 1, 3)); } }