Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

Shader.SetGlobalFloat

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static void SetGlobalFloat(string name, float value);
public static void SetGlobalFloat(int nameID, float value);

Parameters

nameIDThe name ID of the property retrieved by Shader.PropertyToID.
nameThe name of the property.

Description

Sets a global float property for all shaders.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

Usually this is used if you have a set of custom shaders that all use the same "global" float (for example, density of some custom fog type). Then you can set the global property from script and don't have to setup the same float in all materials.

See Also: SetGlobalColor, SetGlobalTexture; Material class, ShaderLab documentation.

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答