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Shader.SetGlobalTexture

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public static void SetGlobalTexture(string name, Texture value);
public static void SetGlobalTexture(int nameID, Texture value);

Parameters

nameIDThe name ID of the property retrieved by Shader.PropertyToID.
nameThe name of the property.

Description

Sets a global texture property for all shaders.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

Usually this is used if you have a set of custom shaders that all use the same "global" texture (for example, custom diffuse-lighting cubemap). Then you can set the global property from script and don't have to setup the same texture in all materials.

See Also: SetGlobalColor, SetGlobalFloat; Material class, ShaderLab documentation.

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