The TimelineGeneric term within Unity that refers to all features, windows, editors, and components related to creating, modifying, or reusing cut-scenes, cinematics, and game-play sequences. More info
See in Glossary Editor window supports the following different methods of duplicating tracks:
Select a track. Right-click in an empty area in the Track listThe area in the Timeline Editor window where you add, group, and modify tracks. More info
See in Glossary and select Duplicate from the context menu.
Select a track. Hold Command/Control and press D.
Select a track. Hold Command/Control and press C. for copy, and press V for paste.
Right-click a track and either select Duplicate from the context menu or hold Command/Control and press D.
Duplicating a track copies its clips, blends, and InspectorA Unity window that displays information about the currently selected GameObject, Asset or Project Settings, alowing you to inspect and edit the values. More info
See in Glossary properties. If the duplicated track is bound to a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary, the binding is reset to None.