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EditorGUI.ColorField

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public static Color ColorField(Rect position, Color value);
public static Color ColorField(Rect position, string label, Color value);
public static Color ColorField(Rect position, GUIContent label, Color value);
public static Color ColorField(Rect position, GUIContent label, Color value, bool showEyedropper, bool showAlpha, bool hdr);
Obsolete public static Color ColorField(Rect position, GUIContent label, Color value, bool showEyedropper, bool showAlpha, bool hdr, ColorPickerHDRConfig hdrConfig);

Parameters

positionRectangle on the screen to use for the field.
labelOptional label to display in front of the field.
valueThe color to edit.
showEyedropperIf true, the color picker should show the eyedropper control. If false, don't show it.
showAlphaIf true, allow the user to set an alpha value for the color. If false, hide the alpha component.
hdrIf true, treat the color as an HDR value. If false, treat it as a standard LDR value.

Returns

Color The color selected by the user.

Description

Makes a field for selecting a Color.


Color field in an Editor Window.

using UnityEngine;
using UnityEditor;

// Change The color of the selected Game Objects class EditorGUIColorField : EditorWindow { Color matColor = Color.white;

[MenuItem("Examples/Mass Color Change")]

static void Init() { var window = GetWindow<EditorGUIColorField>(); window.position = new Rect(0, 0, 170, 60); window.Show(); }

void OnGUI() { matColor = EditorGUI.ColorField(new Rect(3, 3, position.width - 6, 15), "New Color:", matColor); if (GUI.Button(new Rect(3, 25, position.width - 6, 30), "Change!")) { ChangeColors(); } }

void ChangeColors() { if (Selection.activeGameObject) { foreach (GameObject obj in Selection.gameObjects) { Renderer rend = obj.GetComponent<Renderer>();

if (rend != null) { rend.sharedMaterial.color = matColor; } } } } }
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