Version: 2019.3
LanguageEnglish
  • C#

SceneVisibilityManager.EnablePicking

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public void EnablePicking(GameObject gameObject, bool includeDescendants);
public void EnablePicking(GameObject[] gameObjects, bool includeDescendants);

Parameters

includeDescendantsWhether to include descendants.
gameObjectGameObject on which to enable picking.
gameObjectsArray of GameObjects on which to enable picking.

Description

Enables picking on a GameObject, or an array of GameObjects, and its descendants.


public void EnablePicking(SceneManagement.Scene scene);

Parameters

sceneScene containing GameObjects on which to enable picking.

Description

Enables picking on all GameObjects in a Scene.

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