class in UnityEditor
/
Inherits from:ScriptableObject
/
Implemented in:UnityEditor
Manages Scene Visibility in the editor.
| AreAllDescendantsHidden | Checks whether all the descendants of a GameObject are hidden. |
| AreAllDescendantsVisible | Checks whether all the descendants are visible. |
| AreAnyDescendantsHidden | Checks whether any descendants are hidden. |
| DisableAllPicking | Disables picking on all GameObjects. |
| DisablePicking | Disables picking on a GameObject, or an Array of GameObjects, and their descendants. |
| EnableAllPicking | Enables picking on all GameObjects. |
| EnablePicking | Enables picking on a GameObject, or an array of GameObjects, and its descendants. |
| ExitIsolation | Exits Isolation Mode. |
| Hide | Hides a GameObject, or an Array of GameObjects, and their descendants. |
| HideAll | Hides all GameObjects. |
| IsCurrentStageIsolated | Checks whether the current stage is in Isolation mode. |
| IsHidden | Checks the hidden state of a GameObject and, optionally, its descendants. |
| Isolate | Isolates a GameObject and its descendants. |
| IsPickingDisabled | Checks the picking state of a GameObject and, optionally, its descendants. |
| IsPickingDisabledOnAllDescendants | Checks whether all the descendants of a GameObject have picking disabled. |
| IsPickingDisabledOnAnyDescendant | Checks whether any descendants have picking disabled. |
| IsPickingEnabledOnAllDescendants | Checks whether all the descendants are pickable. |
| Show | Shows a GameObject, or an array of GameObjects, and its descendants. |
| ShowAll | Shows all GameObjects. |
| TogglePicking | Toggles the picking ability of a GameObject. |
| ToggleVisibility | Toggles the visible state of a GameObject. |
| pickingChanged | The event raised whenever the picking state of a GameObject changes. |
| visibilityChanged | The event raised whenever the visibility of a GameObject changes. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| GetInstanceID | Returns the instance id of the object. |
| ToString | Returns the name of the object. |
| Destroy | Removes a GameObject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindObjectOfType | Returns the first active loaded object of Type type. |
| FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| CreateInstance | Creates an instance of a scriptable object. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |