Version: 2020.1
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Texture3D.SetPixels32

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public void SetPixels32(Color32[] colors, int miplevel);

Parameters

colors The colors to set the pixels to.
miplevel The mipmap level to be affected by the new colors.

Description

Sets pixel colors of a 3D texture.

This function takes a Color32 array and changes the pixel colors of the 3D texture. Call Apply to actually upload the changed pixels to the GPU.

See Also: GetPixel, GetPixelBilinear, GetPixels32, SetPixel, SetPixels, SetPixels32, SetPixelData, Apply functions.

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