Version: 2021.1
Audio Mixer
Audio Low Pass Filter

Audio Filters

You can modify the output of Audio SourceA component which plays back an Audio Clip in the scene to an audio listener or through an audio mixer. More info
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and Audio ListenerA component that acts like a microphone, receiving sound from Audio Sources in the scene and outputting to the computer speakers. More info
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components by applying Audio EffectsAny effect that can modify the output of Audio Mixer components, such as filtering frequency ranges of a sound or applying reverb. More info
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. These can filter the frequency ranges of the sound or apply reverb and other effects.

The effects are applied by adding effect components to the object with the Audio Source or Audio Listener. The ordering of the components is important, since it reflects the order in which the effects will be applied to the source audio. For example, in the image below, an Audio Listener is modified first by an Audio Low Pass FilterAn audio filter that passes low frequencies of an Audio Source or all sound reaching an Audio Listener while removing frequencies higher than the Cutoff Frequency. More info
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and then an Audio Chorus Filter.

To change the ordering of these and any other components, open a context menu in the inspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
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and select the Move Up or Move Down commands. Enabling or disabling an effect component determines whether it will be applied or not.

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