Models are files that contain data about the shape and appearance of 3D objectsA 3D GameObject such as a cube, terrain or ragdoll. More info
See in Glossary, such as characters, terrainThe landscape in your scene. A Terrain GameObject adds a large flat plane to your scene and you can use the Terrain’s Inspector window to create a detailed landscape. More info
See in Glossary, or environment objects.
Model files can contain a variety of data, including meshes, materialsAn asset that defines how a surface should be rendered. More info
See in Glossary, and texturesAn image used when rendering a GameObject, Sprite, or UI element. Textures are often applied to the surface of a mesh to give it visual detail. More info
See in Glossary. They can also contain animation data, for animated characters.
You usually create models in an external application, and then import them into Unity.
This section contains the following information:
|Creating models outside of Unity||Creating models in external applications, and exporting them for use with Unity.|
|Importing models||Importing model filesA file containing a 3D data, which may include definitions for meshes, bones, animation, materials and textures. More info
See in Glossary that were created in external applications into Unity.