Version: 2022.1
UXML element TextElement
UXML element Toggle

UXML element TextField

C# class: TextField
Namespace: UnityEngine.UIElements
Base class: TextInputBaseField_1

Member attributes

This element has the following member attributes:

Name Type Description
multiline boolean Set this to true to allow multiple lines in the textfield and false if otherwise.
value string The string currently being exposed by the field.

Note that changing this will not trigger a change event to be sent.

Inherited attributes

This element inherits the following attributes from its base class:

Name Type Description
binding-path string Path of the target property to be bound.
focusable boolean True if the element can be focused.
is-delayed boolean If set to true, the value property isn’t updated until either the user presses Enter or the text field loses focus.
label string The string representing the label that will appear beside the field.
max-length int Maximum number of characters for the field.
tabindex int An integer used to sort focusables in the focus ring. Must be greater than or equal to zero.
text string The value of the input field.
value string The value associated with the field.

This element also inherits the following attributes from VisualElement:

Name Type Description
content-container string child elements are added to this element, usually this
name string The name of this VisualElement.

Use this property to write USS selectors that target a specific element. The standard practice is to give an element a unique name.
picking-mode UIElements.PickingMode Determines if this element can be pick during mouseEvents or IPanel.Pick queries.
style string Reference to the style object of this element.

Contains data computed from USS files or inline styles written to this object in C#.
tooltip string Text to display inside an information box after the user hovers the element for a small amount of time.
usage-hints UIElements.UsageHints A combination of hint values that specify high-level intended usage patterns for the VisualElement. This property can only be set when the VisualElement is not yet part of a Panel. Once part of a Panel, this property becomes effectively read-only, and attempts to change it will throw an exception. The specification of proper UsageHints drives the system to make better decisions on how to process or accelerate certain operations based on the anticipated usage pattern. Note that those hints do not affect behavioral or visual results, but only affect the overall performance of the panel and the elements within. It’s advised to always consider specifying the proper UsageHints, but keep in mind that some UsageHints might be internally ignored under certain conditions (e.g. due to hardware limitations on the target platform).
view-data-key string Used for view data persistence (ie. tree expanded states, scroll position, zoom level).

This is the key used to save/load the view data from the view data store. Not setting this key will disable persistence for this VisualElement.

USS classes

The following table lists all the C# public property names and their related USS selector.

C# property USS selector Description
ussClassName .unity-text-field USS class name of elements of this type.
labelUssClassName .unity-text-field__label USS class name of labels in elements of this type.
inputUssClassName .unity-text-field__input USS class name of input elements in elements of this type.
ussClassName .unity-base-text-field USS class name of elements of this type.
labelUssClassName .unity-base-text-field__label USS class name of labels in elements of this type.
inputUssClassName .unity-base-text-field__input USS class name of input elements in elements of this type.
singleLineInputUssClassName .unity-base-text-field__input--single-line USS class name of single line input elements in elements of this type.
multilineInputUssClassName .unity-base-text-field__input--multiline USS class name of multiline input elements in elements of this type.
ussClassName .unity-base-field USS class name of elements of this type.
labelUssClassName .unity-base-field__label USS class name of labels in elements of this type.
inputUssClassName .unity-base-field__input USS class name of input elements in elements of this type.
noLabelVariantUssClassName .unity-base-field--no-label USS class name of elements of this type, when there is no label.
labelDraggerVariantUssClassName .unity-base-field__label--with-dragger USS class name of labels in elements of this type, when there is a dragger attached on them.
mixedValueLabelUssClassName .unity-base-field__label--mixed-value USS class name of elements that show mixed values
alignedFieldUssClassName .unity-base-field__aligned USS class name of elements that are aligned in a inspector element
disabledUssClassName .unity-disabled USS class name of local disabled elements.

You can also use the Matching Selectors section in the Inspector or the UI Toolkit Debugger to see which USS selectors affect the components of the visual elementA node of a visual tree that instantiates or derives from the C# VisualElement class. You can style the look, define the behaviour, and display it on screen as part of the UI. More info
See in Glossary
at every level of its hierarchy.

UXML element TextElement
UXML element Toggle
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