Version: 2022.2
LanguageEnglish
  • C#

SearchAction

class in UnityEditor.Search

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Defines an action that can be applied on a SearchItem of a specific search provider type.

using System.Collections.Generic;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;
using UnityEngine.Rendering;

public class Example_SearchAction
{
    [SearchActionsProvider]
    internal static IEnumerable<SearchAction> ActionHandlers()
    {
        return new[]
        {
            new SearchAction("asset", "print_dependencies", new GUIContent("Print Dependencies", null, "Print all dependencies of an asset."))
            {
                // If this action is the default, double-clicking on an item to execute this action will not close the Search window.
                closeWindowAfterExecution = false,

                // Handler for a single item.
                handler = (item) =>
                {
                    var asset = item.ToObject();
                    if (!asset)
                        return;
                    var path = AssetDatabase.GetAssetPath(asset);
                    if (string.IsNullOrEmpty(path))
                        return;

                    var dependencyPaths = AssetDatabase.GetDependencies(path);
                    foreach (var dependencyPath in dependencyPaths)
                    {
                        var o = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(dependencyPath);
                        if (o != null)
                            Debug.Log(dependencyPath, o);
                    }
                }
            },

            new SearchAction("scene", "toggle_cast_shadows", new GUIContent("Toggle Cast Shadows", null, "Toggle Cast Shadows on a Mesh"))
            {
                // Only enable this action if any of the selected items are actually a GameObject with a MeshRenderer.
                enabled = items =>
                {
                    foreach (var searchItem in items)
                    {
                        var go = searchItem.ToObject<GameObject>();
                        if (!go)
                            continue;
                        var mesh = go.GetComponent<MeshRenderer>();
                        if (mesh)
                            return true;
                    }
                    return false;
                },
                // Handler for multiple items: (used when multi selection is used in the Search Window).
                execute = (items) =>
                {
                    foreach (var searchItem in items)
                    {
                        var go = searchItem.ToObject<GameObject>();
                        if (!go)
                            continue;
                        var mesh = go.GetComponent<MeshRenderer>();
                        if (!mesh)
                            continue;
                        mesh.shadowCastingMode = mesh.shadowCastingMode == ShadowCastingMode.Off ? ShadowCastingMode.On : ShadowCastingMode.Off;
                    }
                }
            },
        };
    }
}

Properties

closeWindowAfterExecutionIndicates if the search view should be closed after the action execution.
contentGUI content of the search action used when displayed with an icon.
displayNameDisplay name for the search action.
enabledCallback used to check if the action is enabled based on the current context.
executeExecutes an action on a set of items.
handlerThis handler is used for actions that do not support multi-selection.
idAction unique identifier.

Constructors

SearchActionDefault constructor to build a search action.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961