Version: 2023.1
LanguageEnglish
  • C#

Handles.Label

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void Label(Vector3 position, string text);

Declaration

public static void Label(Vector3 position, Texture image);

Declaration

public static void Label(Vector3 position, GUIContent content);

Declaration

public static void Label(Vector3 position, string text, GUIStyle style);

Declaration

public static void Label(Vector3 position, GUIContent content, GUIStyle style);

Parameters

position The position in 3D space as seen from the current handle camera.
text The text to display on the label.
image The texture to display on the label.
content The text, image, and tooltip for this label.
style The style to use for this label. If left out, the label style from the current GUISkin is used.

Description

Creates a text label for a handle that is positioned in 3D space.

Labels have no user interaction and canot be clicked on. Labels are always rendered in normal style.


Label in the Scene view.

//This script is not an Editor script
//Attach this script to a GameObject in your Scene

using System.Collections; using System.Collections.Generic; using UnityEngine;

[ExecuteInEditMode] public class HandleExample : MonoBehaviour { public float shieldArea = 5.0f;

// Use this for initialization void Start() { }

// Update is called once per frame void Update() { } }
//Create a folder named "Editor" in your project directory, if the directroy does not already have one. Place this script in the Editor folder.

using UnityEngine; using System.Collections; using UnityEditor;

// Create a 180 degrees wire arc with a ScaleValueHandle attached to the disc // lets you visualize some info of the transform

[CustomEditor(typeof(HandleExample))] class LabelHandle : Editor { void OnSceneGUI() { HandleExample handleExample = (HandleExample)target; if (handleExample == null) { return; }

Handles.color = Color.blue; Handles.Label(handleExample.transform.position + Vector3.up * 2, handleExample.transform.position.ToString() + "\nShieldArea: " + handleExample.shieldArea.ToString());

Handles.BeginGUI(); if (GUILayout.Button("Reset Area", GUILayout.Width(100))) { handleExample.shieldArea = 5; } Handles.EndGUI();

Handles.DrawWireArc(handleExample.transform.position, handleExample.transform.up, -handleExample.transform.right, 180, handleExample.shieldArea); handleExample.shieldArea = Handles.ScaleValueHandle(handleExample.shieldArea, handleExample.transform.position + handleExample.transform.forward * handleExample.shieldArea, handleExample.transform.rotation, 1, Handles.ConeHandleCap, 1); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961