| name | Name of the GameObject. | 
| types | The optional types to add to the GameObject when created. | 
| scene | Scene where the GameObject should be created. | 
| hideFlags | HideFlags to assign to the GameObject. | 
GameObject Returns the GameObject that was created.
Creates a new GameObject.
using UnityEngine; using UnityEditor;
public class CreateComponentExample { [MenuItem("ObjectFactoryExample/Create Camera GameObject")] public void CreateCameraEditor() { Selection.activeGameObject = ObjectFactory.CreateGameObject("Camera", typeof(Camera)); } }