| scene | Scene to get objects from. | 
GameObject[] The array of game objects in the scene.
Utility function to fetch all the game objects in a particular scene.
Use SearchUtils.FetchGameObjects to create a custom SearchProvider that is able to access current scene objects.
static void OnEnable()
{
    s_GameObjects = SearchUtils.FetchGameObjects().ToArray();
    s_QueryEngine = new QueryEngine<GameObject>();
    // Id supports all operators
    s_QueryEngine.AddFilter("id", go => go.GetInstanceID());
    // Name supports only :, = and !=
    s_QueryEngine.AddFilter("n", go => go.name, new[] {":", "=", "!="});
    // Add distance filtering. Does not support :.
    s_QueryEngine.AddFilter("dist", DistanceHandler, DistanceParamHandler, new[] {"=", "!=", "<", ">", "<=", ">="});
}
      static IEnumerator SearchItems(SearchContext context, SearchProvider provider) { var query = s_QueryEngine.ParseQuery(context.searchQuery); if (!query.valid) yield break; var filteredObjects = query.Apply(s_GameObjects); foreach (var filteredObject in filteredObjects) { yield return provider.CreateItem(filteredObject.GetInstanceID().ToString(), null, null, null, filteredObject.GetInstanceID()); } }