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EditorGUI.IntSlider

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public static function IntSlider(position: Rect, value: int, leftValue: int, rightValue: int): int;
public static int IntSlider(Rect position, int value, int leftValue, int rightValue);
public static function IntSlider(position: Rect, label: string, value: int, leftValue: int, rightValue: int): int;
public static int IntSlider(Rect position, string label, int value, int leftValue, int rightValue);
public static function IntSlider(position: Rect, label: GUIContent, value: int, leftValue: int, rightValue: int): int;
public static int IntSlider(Rect position, GUIContent label, int value, int leftValue, int rightValue);

Parameters

position Rectangle on the screen to use for the slider.
label Optional label in front of the slider.
value The value the slider shows. This determines the position of the draggable thumb.
leftValue The value at the left end of the slider.
rightValue The value at the right end of the slider.

Returns

int The value that has been set by the user.

Description

Make a slider the user can drag to change an integer value between a min and a max.


Int Slider in an Editor Window.

	// Simple editor script that lets you clone your object in a grid
	
	class EditorGUIIntSlider extends EditorWindow {
		var cloneTimesX : int = 1;
		var cloneTimesY : int = 1;
		var cloneTimesZ : int = 1;
		var spacing : int = 2;
		
		@MenuItem("Examples/Editor GUI int slider usage")
		static function Init() {
			var window = GetWindow(EditorGUIIntSlider);
			window.position = Rect(0,0,150, 95);
			window.Show();
		}
		
		function OnGUI() {
			cloneTimesX = EditorGUI.IntSlider(Rect(0,0,position.width, 20), cloneTimesX, 1, 10);
			cloneTimesY = EditorGUI.IntSlider(Rect(0,25,position.width, 20), cloneTimesY, 1, 10);
			cloneTimesZ = EditorGUI.IntSlider(Rect(0,50,position.width, 20), cloneTimesZ, 1, 10);
	
			if(GUI.Button(Rect(0,75,position.width,15),"Make Grid!"))
				CloneSelected();
		}
		function CloneSelected() {
			if(!Selection.activeGameObject) {
				Debug.LogError("Select a GameObject first");
				return;
			}
			for(var i = 0; i < cloneTimesX; i++)
				for(var j = 0; j < cloneTimesY; j++)
					for(var k = 0; k < cloneTimesZ; k++)
						Instantiate(Selection.activeGameObject, 
							Vector3(i,j,k)*spacing, 
							Selection.activeGameObject.transform.rotation);
		}
	
	}

public static function IntSlider(position: Rect, property: SerializedProperty, leftValue: int, rightValue: int): void;
public static void IntSlider(Rect position, SerializedProperty property, int leftValue, int rightValue);
public static function IntSlider(position: Rect, property: SerializedProperty, leftValue: int, rightValue: int, label: string): void;
public static void IntSlider(Rect position, SerializedProperty property, int leftValue, int rightValue, string label);
public static function IntSlider(position: Rect, property: SerializedProperty, leftValue: int, rightValue: int, label: GUIContent): void;
public static void IntSlider(Rect position, SerializedProperty property, int leftValue, int rightValue, GUIContent label);

Parameters

position Rectangle on the screen to use for the slider.
label Optional label in front of the slider.
property The value the slider shows. This determines the position of the draggable thumb.
leftValue The value at the left end of the slider.
rightValue The value at the right end of the slider.

Description

Make a slider the user can drag to change a value between a min and a max.

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