Legacy Documentation: Version 5.4
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorGUIUtility.GetFlowLayoutedRects

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function GetFlowLayoutedRects(rect: Rect, style: GUIStyle, horizontalSpacing: float, verticalSpacing: float, items: List<string>): List<Rect>;
public static List<Rect> GetFlowLayoutedRects(Rect rect, GUIStyle style, float horizontalSpacing, float verticalSpacing, List<string> items);

Parameters

rect Area where to layout the items.
style Style for the items.
horizontalSpacing Extra horizontal spacing between successive items.
verticalSpacing Extra vertical spacing between item rows.
items Strings to layout.

Returns

List<Rect> List of rectangles for the passed items.

Description

Layout list of string items left to right, top to bottom in the given area.


Example of buttons positioned with GetFlowLayoutedRects.

no example available in JavaScript
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;

public class MyWindow : EditorWindow { [MenuItem ("Window/My Window")] static void OpenMyWindow () { EditorWindow.GetWindow<MyWindow> (true); } void OnGUI () { // area to layout our items in var rect = new Rect(10, 10, position.width-20, position.height-20); // items to layout var items = new List<string> { "One button", "Another button", "Yet another", "Hey there's more", "More!" }; // get resulting rectangles of items var style = EditorStyles.miniButton; var boxes = EditorGUIUtility.GetFlowLayoutedRects (rect, style, 4, 4, items); // do actual UI for them for (var i = 0; i < boxes.Count; ++i) { GUI.Button (boxes[i], items[i], style); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961