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class in UnityEngine
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Asset type that defines the surface properties of a Collider2D.
Note: the 3D equivalent of this class is spelt as "PhysicMaterial" with no S, but this class is spelt "PhysicsMaterial" with an S.
See Also: PhysicMaterial class.
|bounciness||The degree of elasticity during collisions.|
|friction||Coefficient of friction.|
|hideFlags||Should the object be hidden, saved with the scene or modifiable by the user?|
|name||The name of the object.|
|GetInstanceID||Returns the instance id of the object.|
|ToString||Returns the name of the game object.|
|Destroy||Removes a gameobject, component or asset.|
|DestroyImmediate||Destroys the object obj immediately. You are strongly recommended to use Destroy instead.|
|DontDestroyOnLoad||Makes the object target not be destroyed automatically when loading a new scene.|
|FindObjectOfType||Returns the first active loaded object of Type type.|
|FindObjectsOfType||Returns a list of all active loaded objects of Type type.|
|Instantiate||Clones the object original and returns the clone.|
|bool||Does the object exist?|
|operator !=||Compares if two objects refer to a different object.|
|operator ==||Compares two object references to see if they refer to the same object.|