Version: Unity 6.0 (6000.0)
Language : English
Publish an asset package on the Asset Store
Create or delete a package draft

Asset package Asset Store publishing workflow

You can create an asset packageA collection of files and data from Unity projects, or elements of projects, which are compressed and stored in one file, similar to Zip files, with the .unitypackage extension. Asset packages are a handy way of sharing and re-using Unity projects and collections of assets. More info
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(.unitypackage) from assets that you own and make it available to download on Unity’s Asset StoreA growing library of free and commercial assets created by Unity and members of the community. Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and Editor extensions. More info
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. To do this, follow the Asset Store publishing workflow which requires personal information, information about your package, and approval from Unity’s Asset Store team.

Note: For information about the legal requirements an Asset Store package must meet, read the Asset Store Provider Agreement and the Submission Guidelines.

Prerequisites

To publish assets to the Asset Store, you must first create the following:

  1. Create a Unity ID.
  2. Set up an Asset Store publisher profile.

Publish an asset package to the Asset Store

To create and publish assets as an asset package (.unitypackage), do the following:

  1. In the publisher portal, create a package draft.

  2. In the Unity Editor:
    1. Validate assets.
    2. Upload assets.
  3. In the publisher portal:
    1. Submit a package for approval.
    2. Check the status of an Asset Store package submission.

When your package is available on the Asset Store, you can manage it in the following ways:

Additional resources

Publish an asset package on the Asset Store
Create or delete a package draft
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