Version: Unity 6.0 (6000.0)
语言 : 中文
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Asset package Asset Store publishing workflow

You can create an asset package (.unitypackage) from assets that you own and make it available to download on Unity’s Asset Store. To do this, follow the__ Asset Store__由 Unity 和社区成员创建的免费和付费的资产库,其规模处于不断壮大中。提供各种资产,涵盖了从纹理、模型和动画到完整项目示例、教程和编辑器扩展等类型。更多信息
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publishing workflow which requires personal information, information about your package, and approval from Unity’s Asset Store team.

Note: For information about the legal requirements an Asset Store package must meet, read the Asset Store Provider Agreement and the Submission Guidelines.

Prerequisites

To publish assets to the Asset Store, you must first create the following:

  1. Create a Unity ID.
  2. Set up an Asset Store publisher profile.

Publish an asset package to the Asset Store

To create and publish assets as an asset package (.unitypackage), do the following:

  1. In the publisher portal, create a package draft.

  2. In the Unity Editor:
    1. Validate assets.
    2. Upload assets.
  3. In the publisher portal:
    1. Submit a package for approval.
    2. Check the status of an Asset Store package submission.

When your package is available on the Asset Store, you can manage it in the following ways:

Additional resources

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