Version: Unity 6.1 Alpha (6000.1)
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Define custom data formats for particles
GPU instancing for Particle Systems

Particle System optimization

Resources for improving the performance of your particle systemsA component that simulates fluid entities such as liquids, clouds and flames by generating and animating large numbers of small 2D images in the scene. More info
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, and decreasing the computational time required to produce them.

Property Function
GPU instancing for Particle Systems Resources for using GPU instancing to improve the performance of your particle systems.
Integrating the C# Job System into the Particle System workflow Resources and techniques for using Unity’s C# Job System to apply custom behaviors to particles.

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Define custom data formats for particles
GPU instancing for Particle Systems
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