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ClosetargetGuid | The GUID of the target, such asthe one returned by TargetGuidByName. |
name | The name of the remote package. |
packageGuid | The GUID of the remote package reference. |
weak | Whether to set the framework as optional (i.e. weakly linked). When this is true, it means the framework is optional. When this is false, it means the framework is required. |
Adds a remote package framework dependency for the specified target.
using UnityEditor; using System.IO; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;
public class Sample_AddRemotePackageFrameworkToProject { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {
// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;
// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);
// Get the GUID you want to add the package to string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();
// Get the remote package GUID string packageGuid = pbxProject.AddRemotePackageReferenceAtVersionUpToNextMinor("https://github.com/apple/swift-system.git", "1.1.0");
// Add the Remote Package to the Xcode project pbxProject.AddRemotePackageFrameworkToProject(pbxProject.GetUnityMainTargetGuid(), "SystemPackage", packageGuid, false); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }