LanguageEnglish
  • C#

PBXProject.RemoveFrameworkFromProject

Declaration

public void RemoveFrameworkFromProject(string targetGuid, string framework);

Parameters

targetGuid The GUID of the target, such as the one returned by TargetGuidByName.
framework The name of the framework. The extension of the filename must be .framework.

Description

Removes a system framework dependency for the specified target.

The function assumes system frameworks are located in the System/Library/Frameworks folder in the SDK source tree.

using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_RemoveFrameworkFromProject { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get the target GUID string unityFrameworkTargetGuid = pbxProject.GetUnityFrameworkTargetGuid();

// Remove a framework from UnityFramework target pbxProject.RemoveFrameworkFromProject(unityFrameworkTargetGuid, "CoreMedia.framework");

// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }

对文档有任何疑问,请移步至开发者社区提问,我们将尽快为您解答
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961