Version: Unity 6.3 Beta (6000.3)
Language : English
Make a GameObject compatible with the GPU Resident Drawer in URP
Introduction to the BatchRendererGroup API in URP

BatchRendererGroup API in URP

BatchRendererGroup (BRG) is an API for high-performance custom rendering in projects that use a Scriptable Render Pipeline (SRP) and the SRP Batcher.

Page Description
Introduction to the BatchRendererGroup API Explains how BRG renders to the screen and introduces BRG-specific concepts.
Set up your project for the BatchRendererGroup API Describes the requirements and compatibility of BRG and explains how to set up your project to support BRG.
Creating a renderer with the BatchRendererGroup API A section that explains how to use BRG to create a simple custom renderer.
Writing custom shaders for the BatchRendererGroup API Describes the new data-oriented way shadersA program that runs on the GPU. More info
See in Glossary
can load instance data.

Additional resources

Make a GameObject compatible with the GPU Resident Drawer in URP
Introduction to the BatchRendererGroup API in URP
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