Version: 2022.3
Language : English
Optimizing the size of the built iOS Player
Create a native plug-in for iOS

Native plug-ins for iOS

Build and use native code plug-ins for the iOS platform.

Topic Description
Create a native plug-in for iOS Create a native plug-in for your iOS project, and import into Unity.
Use your native plug-in for iOS Configure your project to use your native plug-in in your iOS project.

Additional resources

  • Plug-insA set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). More info
    See in Glossary
  • Native plug-insA platform-specific native code library that is created outside of Unity for use in Unity. Allows you can access features like OS calls and third-party code libraries that would otherwise not be available to Unity. More info
    See in Glossary
Optimizing the size of the built iOS Player
Create a native plug-in for iOS
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