Before starting out with the Unity Editor, you might want to familiarize yourself with the platforms that you can create your projects in. Unity supports most of the leading desktop, web, and mobile platforms as follows:
Topic | Description |
---|---|
Cross-platform features and considerations | Includes information about the features that are applicable across multiple platforms. |
Android | Includes information about the concepts, requirements, settings among other essential details required to develop Unity applications on Android platform. |
Dedicated Server | Includes information about developing Unity applications on Dedicated Server platform that you can use to develop multiplayer games. |
iOS | Explains about developing Unity applications on the iOS mobile platform using tools, settings, and iOS-specific development information. |
Linux | Includes information about developing Unity applications on the Linux desktop platform that includes settings available in the Unity Editor for Linux platform, Linux Player build binaries, and troubleshooting. |
macOS | Explains how to build and develop Unity applications on the macOS platform along with the macOS settings in the Unity Editor. |
tvOS | Includes tvOS requirements and compatibility, Unity Editor Player settingsSettings that let you set various player-specific options for the final game built by Unity. More info See in Glossary information that you can use while developing Unity applications on tvOS platform. |
UWP | Explains how to develop, build, and deliver Unity applications on Universal Windows PlatformAn IAP feature that supports Microsoft’s In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application. More info See in Glossary. |
visionOS | Includes information about the requirements and how to get started with developing Unity applications on visionOS platform. |
WebGLA JavaScript API that renders 2D and 3D graphics in a web browser. The Unity WebGL build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. More info See in Glossary |
Explains about developing Unity applications on WebGL platform that includes information about compatibility, limitations, WebGL Unity Editor settings amongst other aspects of developing Unity applications on WebGL platform. |
Windows | Includes information about the tools and settings to develop Unity applications on Windows platform. |
XRAn umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications. Devices supporting these forms of interactive applications can be referred to as XR devices. More info See in Glossary |
Describes how to set up an XR project, build and run Unity XR project. Also includes information on Unity XR SDK. |
Note: If you are a developer with access to Closed platformsIncludes platforms that require confidentiality and legal agreements with the platform provider for using their developer tools and hardware. These platforms aren’t open to development unless you have an established relationship with the provider. For example PlayStation®, Game Core for Xbox®, and Nintendo®.
See in Glossary, you might have more platform options after you download and register your preferred platform setup. For more information, visit the Platform Module Installation page.
For a full list of platforms that Unity supports and to know the minimum system requirements for these platforms, refer to System Requirements.