This page describes what you need to do before building a WebGL app. To build a WebGL application, you must first install the Unity Hub and then add the WebGL Build Support module.
See how install the Unity Hub and Add modules to the Unity Editorfor more information.
|Advanced overview||Access useful technical information required for WebGL application development.|
|WebGL Player settings||Refer to the UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info
See in Glossary description of WebGL Player settingsSettings that let you set various player-specific options for the final game built by Unity. More info
See in Glossary.
|Texture compression in WebGL||Understand how to set texture compressionA method of storing data that reduces the amount of storage space it requires. See Texture Compression, Animation Compression, Audio Compression, Build Compression.
See in Glossary formats in WebGL.