Unity’s Scriptable Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (SRP) is a feature that allows you to control rendering via C# scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary. SRP is the technology that underpins the Universal Render Pipeline (URP) and the High Definition Render Pipeline (HDRP).
Read this documentation if you want to understand how SRP works, and how URP and HDRP work on a fundamental level.
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