Version: 2022.3
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Introduction to render pipelines

Render pipelines

A render pipeline performs a series of operations that take the contents of a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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, and displays them on a screen.

In Unity, you can choose between different render pipelines. Unity provides three prebuilt render pipelines with different capabilities and performance characteristics, or you can create your own.

Page Description
Render pipelines introduction Understand render pipelines, rendering pathsThe technique that a render pipeline uses to render graphics. Choosing a different rendering path affects how lighting and shading are calculated. Some rendering paths are more suited to different platforms and hardware than others. More info
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, and tile and cluster rendering in Unity.
Choose a render pipeline Compare the different render pipelines in Unity, to help you choose the right one for your project.
Render pipeline feature comparison A comparison of the different render pipelines and the features they support.
Using the Built-In Render Pipeline Use the default render pipeline, a general purpose render pipeline with limited options for customization.
Using the Universal Render Pipeline (URP) Use URP, a Scriptable Render Pipeline (SRP) that lets you create scalable graphics across a wide range of platforms.
Using the High Definition Render Pipeline (HDRP) Use HDRP, a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Scriptable Render Pipeline (SRP) fundamentals Understand SRPs in Unity.
Creating a custom render pipeline Understand how SRPs work, create your own custom SRP, or create a custom version of URP or HDRP.
How to get, set, and configure the active render pipeline Determine the active render pipeline, and switch between render pipelines.

Additional resources

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Introduction to render pipelines
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