In addition to the Android player settings, ChromeOS has the following Player SettingsSettings that let you set various player-specific options for the final game built by Unity. More info
See in Glossary.
|Specify which target architecture you want to support. To support all ChromeOS devices, include both options as the build target.
|Support ChromeOS, 32-bit x86 architecture.
|Support ChromeOS, 64-bit x86–64 architecture.
|Specify the devices on which your application can run.
|Allow your application to run on all devices.
|Phones, Tablets, and TV Devices Only
|Allow your application to run on Android phones, tablets, and TV devices only.
|ChromeOS Devices Only
|Allow your application to run on ChromeOS devices only. If this option is selected, all Android phones and tablets aren’t supported.
|ChromeOS Input Emulation
|Convert all mouse and touchpad events into touchscreen events. This setting is enabled by default.
Enable this setting if you developed your application for Android and you want it to work on ChromeOS without any extra development.
Disable this setting if you want your application to fully support and receive events directly from input devices such as mice and touchpads.
The Android window-related Player Settings are important because ChromeOS has a desktop window user interface.
These settings specify:
For windows settings to take affect, set your application’s Minimum API Level (menu: File > Build Settings > Player Settings > Other Settings) to at least 24.
Important: If you enable the Resizable Window Player Setting for a ChromeOS application, the application launches in full screen regardless of which Fullscreen Mode Player Setting you select.
For optimum performance, use either portrait orientation or landscape orientation, but not both. To avoid several known issues with app rotation and windowing, enable the Resizable Window setting. This setting ensures that windowed applications on ChromeOS can be resized when they aren’t in full-screen mode.