You can use code to enable some of the optimizations recommended in Optimize your WebGL build. If you use code to configure these settings it can save you time having to manually set each of them individually.
Note: This script only works in Editor, not in builds.
To use code to enable most of these optimizations at once in your Unity project settingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. More info
See in Glossary:
var namedBuildTarget = NamedBuildTarget.WebGL;
var buildOptions = BuildOptions.CompressWithLz4HC;
// Set IL2CPP code generation to Optimize Size
PlayerSettings.SetIl2CppCodeGeneration(namedBuildTarget,
Il2CppCodeGeneration.OptimizeSize);
// Set the Managed Stripping Level to High
PlayerSettings.SetManagedStrippingLevel(namedBuildTarget,
ManagedStrippingLevel.High);
// Strip unused mesh components
PlayerSettings.stripUnusedMeshComponents = true;
// Enable data caching
PlayerSettings.WebGL.dataCaching = true;
// Set the compression format to Brotli
PlayerSettings.WebGL.compressionFormat = WebGLCompressionFormat.Brotli;
// Deactivate exceptions
PlayerSettings.WebGL.exceptionSupport = WebGLExceptionSupport.None;
// Deactivate debug symbols
PlayerSettings.WebGL.debugSymbolMode = WebGLDebugSymbolMode.Off;
// Set Platform Settings to optimize for disk size (LTO)
EditorUserBuildSettings.SetPlatformSettings(namedBuildTarget.TargetName,
"CodeOptimization",
"disksizelto");