Version: Unity 6.4 (6000.4)
Language : English
Pixel Perfect Camera component reference for URP
Add a 2D custom render pass to the frame rendering loop in URP

Custom rendering and post-processing for 2D in URP

Customize and extend the rendering process in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
(URP) in a 2D project. Create a custom render pass in a C# script and inject it into the URP frame rendering loop.

Topic Description
Add a 2D custom render pass to the frame rendering loop in URP Add and inject a custom render pass, and learn about the specific APIs you use in a 2D project.
2D injection points reference in URP Explore the injection points that let you inject 2D render passes at different points in the URP frame rendering loop.

Additional resources

Pixel Perfect Camera component reference for URP
Add a 2D custom render pass to the frame rendering loop in URP
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