Version: Unity 6 (6000.0)
Language : English
Motion vectors settings reference for URP
Introduction to Spatial-Temporal Post-processing in URP

Upscaling resolution in URP with Spatial-Temporal Post-Processing

Resources about using Spatial-Temporal Post-ProcessingA process that improves product visuals by applying filters and effects before the image appears on screen. You can use post-processing effects to simulate physical camera and film properties, for example Bloom and Depth of Field. More info post processing, postprocessing, postprocess
See in Glossary
(STP) in the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
(URP) to upscale resolution.

Page Description
Introduction to Spatial-Temporal Post-processing Learn about how STP uses spatial and temporal upsampling techniques to produce a high quality, anti-aliased image.
Enable Spatial-Temporal Post-processing Enable STP in the Universal Render Pipeline (URP) Asset.
Spatial-Temporal Post-processing Rendering Debugger reference for URP Reference for the six debug views for STP in the Rendering Debugger window.

Additional resources

Motion vectors settings reference for URP
Introduction to Spatial-Temporal Post-processing in URP
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961