Version: Unity 6.2 (6000.2)
Language : English
Particles Unlit shader material Inspector window reference for URP
Canvas shader graph reference for URP

Shader graph material Inspector window reference for URP

Explore the properties and behaviors of the default shader graph materials in the Universal Render Pipeline (URP), in the Assets > Create > Shader Graph > URP menu.

For more information about shaderA program that runs on the GPU. More info
See in Glossary
graph, refer to Shader Graph.

Topic Description
Lit shader graph reference Explore the properties and settings you can use to customize the default Lit shader graph.
Unlit shader graph reference Explore the properties and settings you can use to customize the default Unlit shader graph.
Sprite Custom Lit shader graph reference Explore the properties and settings you can use to provide custom lighting for 2D spritesA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
See in Glossary
.
Sprite Unlit shader graph reference Explore the properties and settings of the default shader graph for unlit 2D sprites.
Sprite Lit shader graph reference Explore the properties and settings of the default shader graph for lit 2D sprites.
Decal shader graph reference Explore the properties and settings you can use to customize the default Decal shader graph.
Canvas shader graph reference Explore the properties and settings you can use to apply Canvas shader graph materials to user interface elements you create using the Unity UI.
Fullscreen shader graph reference Explore the properties and settings you can use to customize the default Fullscreen shader graph.
Six Way shader graph reference Explore the properties and settings you can use to customize the default Six Way shader graph.

Additional resources

Particles Unlit shader material Inspector window reference for URP
Canvas shader graph reference for URP
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