Version: Unity 6 (6000.0)
Language : English
Deferred rendering path code files reference for URP
Introduction to the Forward+ rendering path in URP

Forward+ rendering path in URP

Resources for using the Forward+ rendering pathThe technique that a render pipeline uses to render graphics. Choosing a different rendering path affects how lighting and shading are calculated. Some rendering paths are more suited to different platforms and hardware than others. More info
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, which lets you avoid the per-object limit of the Forward renderingA rendering path that renders each object in one or more passes, depending on lights that affect the object. Lights themselves are also treated differently by Forward Rendering, depending on their settings and intensity. More info
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path.

Page Description
Introduction to the Forward+ rendering path Learn about how the Forward+ rendering path has no per-object light limit, and supports multiple lights and Reflection ProbesA rendering component that captures a spherical view of its surroundings in all directions, rather like a camera. The captured image is then stored as a Cubemap that can be used by objects with reflective materials. More info
See in Glossary
.
Troubleshooting the Forward+ rendering path Solve common issues with the Forward+ rendering path, such as slower build times.
Deferred rendering path code files reference for URP
Introduction to the Forward+ rendering path in URP
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