ShaderLab Pass tags in URP reference
Shader Material Inspector window reference for URP
Make a URP shader compatible with the SRP Batcher
To ensure that a ShaderA program that runs on the GPU. More info
See in Glossary is SRP Batcher compatible:
- Declare all Material properties in a single CBUFFER called
UnityPerMaterial
.
- Declare all built-in engine properties, such as
unity_ObjectToWorld
or unity_WorldTransformParams
, in a single CBUFFER called UnityPerDraw
.
For more information on the SRP Batcher, refer to the documentation on the Scriptable Render Pipeline (SRP) Batcher.
ShaderLab Pass tags in URP reference
Shader Material Inspector window reference for URP
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