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    Class AddressableAssetsBuildContext

    Inheritance
    System.Object
    AddressableAssetsBuildContext
    Inherited Members
    System.Object.ToString()
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: UnityEditor.AddressableAssets
    Syntax
    public class AddressableAssetsBuildContext : IAddressableAssetsBuildContext, IContextObject

    Fields

    m_assetGroupToBundles

    Declaration
    public Dictionary<AddressableAssetSettings.AssetGroup, List<string>> m_assetGroupToBundles
    Field Value
    Type Description
    System.Collections.Generic.Dictionary<AddressableAssetSettings.AssetGroup, System.Collections.Generic.List<System.String>>

    m_bundleToAssetGroup

    Declaration
    public Dictionary<string, AddressableAssetSettings.AssetGroup> m_bundleToAssetGroup
    Field Value
    Type Description
    System.Collections.Generic.Dictionary<System.String, AddressableAssetSettings.AssetGroup>

    m_locations

    Declaration
    public List<ResourceLocationData> m_locations
    Field Value
    Type Description
    System.Collections.Generic.List<ResourceLocationData>

    m_runtimeData

    Declaration
    public ResourceManagerRuntimeData m_runtimeData
    Field Value
    Type Description
    ResourceManagerRuntimeData

    m_settings

    Declaration
    public AddressableAssetSettings m_settings
    Field Value
    Type Description
    AddressableAssetSettings

    m_virtualBundleRuntimeData

    Declaration
    public VirtualAssetBundleRuntimeData m_virtualBundleRuntimeData
    Field Value
    Type Description
    VirtualAssetBundleRuntimeData
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