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    Struct ComponentTypeHash

    Namespace: Unity.Entities
    Syntax
    public struct ComponentTypeHash : IEquatable<ComponentTypeHash>

    Fields

    Flags

    Declaration
    public ComponentTypeFlags Flags
    Field Value
    Type Description
    ComponentTypeFlags

    StableTypeHash

    Declaration
    public ulong StableTypeHash
    Field Value
    Type Description
    System.UInt64

    Methods

    Equals(Object)

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    System.Object obj
    Returns
    Type Description
    System.Boolean
    Overrides
    System.ValueType.Equals(System.Object)

    Equals(ComponentTypeHash)

    Declaration
    public bool Equals(ComponentTypeHash other)
    Parameters
    Type Name Description
    ComponentTypeHash other
    Returns
    Type Description
    System.Boolean

    GetHashCode()

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    System.Int32
    Overrides
    System.ValueType.GetHashCode()

    Operators

    Equality(ComponentTypeHash, ComponentTypeHash)

    Declaration
    public static bool operator ==(ComponentTypeHash left, ComponentTypeHash right)
    Parameters
    Type Name Description
    ComponentTypeHash left
    ComponentTypeHash right
    Returns
    Type Description
    System.Boolean

    Inequality(ComponentTypeHash, ComponentTypeHash)

    Declaration
    public static bool operator !=(ComponentTypeHash left, ComponentTypeHash right)
    Parameters
    Type Name Description
    ComponentTypeHash left
    ComponentTypeHash right
    Returns
    Type Description
    System.Boolean
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