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    Class VariableRateSimulationSystemGroup

    This system group is configured by default to use a variable update rate of ~15fps (66ms).

    Inheritance
    Object
    ComponentSystemBase
    SystemBase
    ComponentSystemGroup
    VariableRateSimulationSystemGroup
    Inherited Members
    ComponentSystemGroup.EnableSystemSorting
    ComponentSystemGroup.Created
    ComponentSystemGroup.ManagedSystems
    ComponentSystemGroup.GetUnmanagedSystems(Allocator)
    ComponentSystemGroup.GetAllSystems(Allocator)
    ComponentSystemGroup.OnCreate()
    ComponentSystemGroup.OnDestroy()
    ComponentSystemGroup.AddSystemToUpdateList(ComponentSystemBase)
    ComponentSystemGroup.AddSystemToUpdateList(SystemHandle)
    ComponentSystemGroup.RemoveSystemFromUpdateList(ComponentSystemBase)
    ComponentSystemGroup.RemoveSystemFromUpdateList(SystemHandle)
    ComponentSystemGroup.SortSystems()
    ComponentSystemGroup.FixedRateManager
    ComponentSystemGroup.RateManager
    ComponentSystemGroup.SetRateManagerCreateAllocator(IRateManager)
    ComponentSystemGroup.RateGroupAllocators
    ComponentSystemGroup.OnUpdate()
    SystemBase.Dependency
    SystemBase.CheckedStateRef
    SystemBase.CompleteDependency()
    SystemBase.Entities
    SystemBase.Job
    SystemBase.Update()
    SystemBase.GetComponent<T>(Entity)
    SystemBase.SetComponent<T>(Entity, T)
    SystemBase.HasComponent<T>(Entity)
    SystemBase.HasBuffer<T>(Entity)
    SystemBase.GetComponentLookup<T>(Boolean)
    SystemBase.GetComponentDataFromEntity<T>(Boolean)
    SystemBase.GetBuffer<T>(Entity, Boolean)
    SystemBase.GetBufferLookup<T>(Boolean)
    SystemBase.GetBufferFromEntity<T>(Boolean)
    SystemBase.GetEntityStorageInfoLookup()
    SystemBase.GetStorageInfoFromEntity()
    SystemBase.Exists(Entity)
    ComponentSystemBase.Enabled
    ComponentSystemBase.EntityQueries
    ComponentSystemBase.GlobalSystemVersion
    ComponentSystemBase.LastSystemVersion
    ComponentSystemBase.EntityManager
    ComponentSystemBase.World
    ComponentSystemBase.SystemHandle
    ComponentSystemBase.SystemHandleUntyped
    ComponentSystemBase.Time
    ComponentSystemBase.WorldUpdateAllocator
    ComponentSystemBase.OnStartRunning()
    ComponentSystemBase.OnStopRunning()
    ComponentSystemBase.ShouldRunSystem()
    ComponentSystemBase.GetComponentTypeHandle<T>(Boolean)
    ComponentSystemBase.GetDynamicComponentTypeHandle(ComponentType)
    ComponentSystemBase.GetBufferTypeHandle<T>(Boolean)
    ComponentSystemBase.GetSharedComponentTypeHandle<T>()
    ComponentSystemBase.GetDynamicSharedComponentTypeHandle(ComponentType)
    ComponentSystemBase.GetEntityTypeHandle()
    ComponentSystemBase.RequireForUpdate(EntityQuery)
    ComponentSystemBase.RequireAnyForUpdate(EntityQuery[])
    ComponentSystemBase.RequireAnyForUpdate(NativeArray<EntityQuery>)
    ComponentSystemBase.RequireForUpdate<T>()
    ComponentSystemBase.RequireSingletonForUpdate<T>()
    ComponentSystemBase.HasSingleton<T>()
    ComponentSystemBase.GetSingleton<T>()
    ComponentSystemBase.GetSingletonRW<T>()
    ComponentSystemBase.GetSingletonBuffer<T>(Boolean)
    ComponentSystemBase.TryGetSingleton<T>(T)
    ComponentSystemBase.TryGetSingletonBuffer<T>(DynamicBuffer<T>)
    ComponentSystemBase.SetSingleton<T>(T)
    ComponentSystemBase.GetSingletonEntity<T>()
    ComponentSystemBase.TryGetSingletonEntity<T>(Entity)
    ComponentSystemBase.GetEntityQuery(ComponentType[])
    ComponentSystemBase.GetEntityQuery(NativeArray<ComponentType>)
    ComponentSystemBase.GetEntityQuery(EntityQueryDesc[])
    ComponentSystemBase.GetEntityQuery(EntityQueryBuilder)
    Namespace: Unity.Entities
    Syntax
    [WorldSystemFilter(WorldSystemFilterFlags.Default | WorldSystemFilterFlags.Editor | WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.Default)]
    [UpdateInGroup(typeof(SimulationSystemGroup), OrderFirst = true)]
    [UpdateAfter(typeof(BeginSimulationEntityCommandBufferSystem))]
    public class VariableRateSimulationSystemGroup : ComponentSystemGroup
    Remarks

    The value of Time.ElapsedTime and Time.DeltaTime will be temporarily overriden while this group is updating to the value total elapsed time since the previous update. You can configure the update rate manually by replacing the IRateManager.

    Constructors

    Name Description
    VariableRateSimulationSystemGroup()

    Construct a new VariableRateSimulationSystemGroup object

    Properties

    Name Description
    Timestep

    The timestep use by this group, in seconds. This value will reflect the total elapsed time since the last update.

    Extension Methods

    ComponentSystemBaseManagedComponentExtensions.GetSingleton<T>(ComponentSystemBase)
    ComponentSystemBaseManagedComponentExtensions.GetSingletonRW<T>(ComponentSystemBase)
    ComponentSystemBaseManagedComponentExtensions.SetSingleton<T>(ComponentSystemBase, T)
    ComponentSystemGroupExtensions.RemoveUnmanagedSystemFromUpdateList(ComponentSystemGroup, SystemHandle)
    ComponentSystemGroupExtensions.AddUnmanagedSystemToUpdateList(ComponentSystemGroup, SystemHandle)
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